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Design a jetpack
IETEducationIETEducation

Design a jetpack

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Consider how a jetpack works and sketch an idea for a wearable jetpack In this activity learners will make use of the theme of football on the moon to design a jetpack that can be worn by either the players or referee during a moon football game. They will look at jetpack design and the different parts of a jetpack. They will then sketch an idea for a wearable jetpack for use during the game. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Science, Design & Technology and Engineering. This resource focusses on learners looking at jetpack aviation to design a jetpack that the players or referee can use during a game of football on the moon. The teacher will introduce the theme of playing football on the moon and the challenges that would be faced when doing this, before introducing and explaining how a jetpack works. Learners will then have time to go through the design brief and sketch their design ideas before reporting back to the class in an informal style or as part of a formal presentation. This activity can be simplified (particularly for less able students) by providing sentence starters for annotations/labelling of sketches and/or providing templates for learners to draw around, such as images of the referee and players. As an extension learners can make a life size model of the jetpack or design a spacesuit to be work by the players and/or referee. This activity is designed to take between 50-80 minutes. The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? Suggested learning outcomes By the end of this free resource students will be able to design a wearable jetpack for a game of football on the Moon; know the different parts of a jetpack; and understand how jetpacks function and the technology needed to make them work. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Design an astronauts menu
IETEducationIETEducation

Design an astronauts menu

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Selecting and comparing foods for a spaceflight to the moon In this activity learners will make use of the theme of travelling to the moon to design a menu that is suitable for astronauts. They will experiment with different types of food and test their suitability for space travel. They will then decide what food astronauts eat in space and create a menu that includes breakfast, lunch and dinner for space travellers, and considering ready to eat food packages… And don’t forget the salt and pepper! The teacher will introduce the activity and the theme of lunar travel and exploration and finding out about food in space, before playing a video for students to watch. Teachers will then introduce the design brief and set students the task of designing an astronauts’ menu. This activity can be simplified (particularly for less able students) by providing partially completed menu ideas to guide learners; providing premeasured ingredients to reduce the chance of errors when designing the menu; and/or providing foods that are suitable rather than asking learners to bring examples in from home. As an extension students could design packaging for each of the food items in their menu and/or discuss ways of storing the packaged food on a spacecraft, so it is kept safe on the way to the moon. This activity is designed to take between 55-80 minutes. Tools/resources required Pens and pencils Zipper seal bags of all sizes Aluminium foil Plastic wrap Recyclable storage containers Plastic shopping bags Masking tape Markers Portion sizes of food for tasting The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we eat and prepare food, how will we develop the facilities to live happy, healthy and fulfilling lives? Suggested learning outcomes By the end of this free resource students will be able to understand the main considerations when designing a menu for astronauts; know the types of food that are suitable for space travel and be able to test and develop ideas for a menu for astronauts going to the moon. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Make a terrarium to grow grass on the moon
IETEducationIETEducation

Make a terrarium to grow grass on the moon

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Grow grass in a terrarium to use on a football pitch on the Moon In this activity learners will make use of the theme of football on the moon to make an experiment of terrarium, so that grass can be grown for a lunar football game. This is one of a series of resources that are designed to allow learners to use the theme of football on the moon to develop their knowledge and skills in Science, Design & Technology and Engineering. This resource focusses on making a closed terrarium with glass jars to show how grass could be grown on the moon, therefore overcoming some of the external temperature issues of growing grass in this environment. The teacher will introduce the activity and the theme of travelling to the moon, before discussing the challenge with learners. Teachers can carry out demonstrations at stages throughout the lesson to show what is required and check that all learners understand and carry actions out in the correct order. This activity can be simplified (particularly for less able students) by providing pre-measured amounts of materials and marked jars for learners to fill to. As an extension students can discuss and experiment with the effects of rotating the jars. What would happen if this didn’t take place? Students could also have a go at identifying other plants that could be grown in the terrarium for use on the moon e.g. food plants. This activity is designed to take between 35-65 minutes plus growing time and of course, caring for your terrarium. Tools/resources required Clean jam jar and lid Activated charcoal Stones Soil Grass seed The engineering context Travelling and potentially living on the moon presents all sorts of challenges for engineers to overcome. For example, how will we breathe, how will we cope with much lower gravity, how will we play sports and keep fit? How will we grow plants, grass and food? Suggested learning outcomes By the end of this free resource students will be able to understand the concept of living organisms surviving on the Moon; set up an experiment to grow grass in a terrarium and be able to evaluate the findings of the experiment. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Make a flood barrier system
IETEducationIETEducation

Make a flood barrier system

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Design and make a circuit to detect an overflow from a river and raise a temporary barrier using Crumble This is one of a series of resources produced in association with Fairfield Control Systems that are designed to allow learners to use the theme of waterways to develop their knowledge and skills in Design & Technology and Engineering. This resource focusses on designing and making a programmable electronic system to control a flood barrier. This activity can be simplified (particularly for less able students) by providing a partially completed template for producing the systems block diagram; pre-download the example program onto the Crumble microcontroller boards; and/or provide a diagram to aid with system assembly. As an extension students could design a mechanical system to convert the rotary motion from the motor to the movement of a barrier; update the program to take account of this mechanical movement (e.g. the time needed to move the barrier); and/or add light or sound outputs to the system to warn people when the barrier is moving. This activity is designed to take between 70-110 minutes. Tools/resources required Crumble controller board and USB download cable Three red crocodile clips and three black crocodile clips Three AA batteries and battery pack Crumble motor Bowl of water for testing To make a moisture sensor: Copper tape Card Sticky tape Scissors The engineering context The waterways (including their protection, maintenance and control) is an excellent context to explore opportunities that working in the engineering industry presents. For example, designing and making control systems that help the waterways to work more effectively. Electrical, electronic and control engineers need to have knowledge, understanding and skills associated with circuit design and assembly, and the programming of electronic control systems. Suggested learning outcomes By the end of this free resource students will be able to design and make an electronic control system for a flood barrier; understand how block diagrams are used to represent systems; and be able to use programmable components to solve a real engineering problem. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
National Grid jigsaw
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National Grid jigsaw

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Make a jigsaw that shows the main elements in power generation and transmission In this activity learners will make use of the theme of the National Grid to complete a labelled jigsaw of the main parts of the electricity distribution network. They will assemble the different pieces into an image of the National Grid network and use labelled cards to identify each part. This is one of a set of resources designed to allow learners to use practical methods to support the delivery of key topics within Design & Technology, Science, and Engineering. This resource, developed with the support of National Grid ESO, focusses on learners developing knowledge of the different parts of the National Grid by completing a jigsaw of it. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day. The teacher will explain the purpose of the National Grid and how it works before setting the students with the task of completing the jigsaw and then reviewing responses and discussing outcomes on completion of the work. This activity can be simplified (particularly for less able students) by using the jigsaw template with the labels already added. As an extension students could try using the internet to identify the different methods used to generate electricity, and then discussing what the advantages and disadvantages are of each method. Students could also investigate what a transformer is used for and find out why it is needed. This activity is designed to take between 25-40 minutes. Tools/resources required Card for the jigsaw image and labels Laminating facilities (if the jigsaws are to be re-used with different classes) The engineering context It is important that all engineers understand how products and systems are powered. This includes how electricity is generated, transmitted and made available for us to use in our homes and businesses. Power engineering is a very important field which focusses on how energy is generated and transmitted. There are lots of well-paid and rewarding careers available in this area. Suggested learning outcomes By the end of this free resource students will be able to assemble a jigsaw of the National Grid and be able to identify each of the main parts. Students should also be able to describe the purpose of each stage of the National Grid network. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Engineers can read your mind
IETEducationIETEducation

Engineers can read your mind

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Explore the different technologies that engineers have developed to scan the brain The use of different types of signals is hugely important in all areas of healthcare. Signal processing engineers are involved in everything from extracting information from the body’s own electrical and chemical signals to using wireless signals to allow search-and-rescue robot swarms to communicate with each other. Together with related activities, this resource allows students to investigate the wide range of sophisticated imaging technology available in modern hospitals, and to explore the latest ideas in search-and-rescue robotics. Activity info, teachers’ notes and curriculum links This activity encourages students to think about new technologies and how difficult it is to predict their future development and application. The handout ‘Reading minds’ is an introduction on how the engineering field of biomedical signal processing is helping doctors understand the brain and treat patients. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. The ‘Mind Scanner’ challenge is an extension activity that allows students to do a bit of future gazing. The challenge looks at how future compact mind scanner technology could be used and by whom - considering both ethical and economic issues. Download the free activity sheet! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
3D modelling
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3D modelling

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In this design activity, students will produce a 3D model of a robot arm. It’s part of a series of activities that sees students designing and modelling the physical elements of a robot arm. This 3D modelling activity assumes that students have previously made a 2D model of a robot arm in the Build a robot arm activity (if they haven’t, they may benefit from trying the 2D modelling activity first!). This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT) and science. Activity: Designing and modelling a 3D robot arm In this hands-on activity, students will be divided into small teams and tasked with taking inspiration from their previously completed 2D models of a robot arm to construct a 3D model. This arm will then have to lift three identical objects between a “start” and “end” location. The arms will be judged on how accurately the items are transferred, the lack of damage to the items being moved, and the time needed to complete the moves. Students will need consider factors such as grip, hand operation, item protection, and structural rigidity (i.e., how do they stop the arm from bending?). Teams will have the opportunity to test, improve, and refine their designs based on constructive feedback provided by the class. The engineering context Understanding how to design and build a robotic arm will introduce your students to key concepts in mechanical engineering and automation technology. Robot arms are used in a wide variety of industrial applications, ranging from loading machines to assembling cars, welding parts together and spray-painting products. They are also used in delicate applications such as bomb disposal and repairing space craft while in orbit. Suggested learning outcomes By the end of the lesson students will be able to design and build a 3D model. They will also have developed their creative and problem-solving skills, teamwork abilities and a practical understanding of the workings of robot arms. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Build a simple communications device
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Build a simple communications device

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Students build a communications device and develop a protocol to communicate with each other This is an engaging and practical activity in which students will work in small teams to investigate the necessity of developing standards and protocols for communication using a basic electrical circuit. Their objective is to build a basic communication device and establish communication between teams. Each team should receive a copy of the ‘Building the Communicator’ handout and proceed to assemble their circuits. This activity is a great way to introduce students to the history and practical use of telecommunication while also engaging their creativity and problem-solving skills. How long will this activity take? This activity will take approximately 45 minutes to complete. Tools/resources required Per team: One non-latching push to make switch Connecting leads One light bulb (3V approx) and holder One 3V power supply (best to use cells so that bulbs do not blow) Supply of crocodile clips The engineering context Telemedicine engineers are professionals who specialise in designing, developing, and implementing technological solutions for remote medical care. They utilise their expertise in engineering, software development, and medical equipment to create systems that enable patients to receive medical care remotely. Telemedicine engineers also work closely with healthcare providers to understand their needs and develop solutions that address their challenges. Telemedicine engineers play a critical role in expanding access to healthcare for patients in remote areas. They contribute to the development of cutting-edge technology that allows medical practitioners to deliver high-quality care to patients from a distance. Suggested learning outcomes By the end of this activity students will be able to build a simple electrical circuit, design a code for easy transmission of messages between two teams and explain why global protocols are required. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Design a prototype step counter
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Design a prototype step counter

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This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons to create a working prototype of a step counter. Walking is an excellent form of exercise that most people can take part in. The average person walks 3000-4000 steps per day. The National Health Service in the UK has set a challenge for each person to walk 10,000 steps per day. This can be counted using a step counter or stepometer. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product, that will aid people taking part in this challenge. Activity info, teachers’ notes and curriculum links In this activity, learners will integrate a BBC micro:bit based programmable system into a working product prototype. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Testing pulley systems
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Testing pulley systems

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Testing the operation of pulley systems and calculating their mechanical advantage This GCSE maths resource looks at how pulleys work and is fully-curriculum linked. Download the resource for free to teach KS4 pulleys to your class. What are the advantages of a pulley system? Mechanical systems allow us to perform tasks that would otherwise be very difficult, enabling us to lift objects that would otherwise be far too heavy to move. For example, cranes on building sites that move heavy materials. This GCSE mathematics resource focuses on testing pulley systems and calculating their mechanical advantage. Activity info, teachers’ notes and curriculum links An engaging activity in which students will will test and calculate the mechanical advantage of three different examples of simple pulley systems designed to lift loads. It will build knowledge and understanding of how pulley systems work, along with improving related numeracy skills. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation
Flood Defence Challenge
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Flood Defence Challenge

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A set of printable resources and guidance notes giving teachers and technicians the basic ingredients to run their very own IET Faraday® Challenge Day. The challenge Students work in teams to design and make a prototype of a simple device, that will allow homeowners to remove water from their homes, during periods of flooding. About IET Faraday® Challenge Days IET Faraday® Challenge Days are designed for six teams of six students (36 students in total) aged 12-13 years (year 8, and equivalent) and is carried out over one school day. A cross-curricular Science, Design and Technology, Engineering and Mathematics (STEM) activity day that encourages the development of students’ problem solving, team working and communication skills. Students achieve a better understanding of what engineering is and the science, maths and technology elements within engineering, leading to increased engagement in science or technology lessons afterwards. The challenge has been specifically designed to give students the opportunity to be creative in their solutions and to succeed, independent of their level of ability. This activity is therefore suitable for a range of different ability levels. All online resources are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs. You can stream and download the related films for free by clicking on the link in the related resources section. Please share your classroom learning highlights with us @IETeducation To view the additional supporting videos, please visit the IET Education website.
Engineering design processes
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Engineering design processes

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This activity introduces students to engineering design processes The lesson gives learners an in-depth understanding of some commonly used engineering materials and how they are currently developed for use in industry. The activity is inspired by the casting process used to make the D3O smart material into a ‘usable’ form. This links to industrial practices such as quality control, standardisation, and casting manufacture. It is designed to challenge the students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in design and technology (DT). Activity: Understanding the concept of modular design and the casting process The lesson includes two short tasks to support students’ understanding of the application of the casting process and the concept of modular (repeat) design. Firstly, students will view the Cast Products presentation for an introduction to casting as a manufacturing method. By looking at each of the products that have been casted students will explore the advantages of casting (e.g., creating complex shapes, standardisation, batch production, fine detail quality, etc). Next, students will view the Modular Products presentation to identify the common characteristics of these products. The engineering context Engineers not only need to consider the properties of smart materials, they also need to think about the best way to use these materials within manufacturing so that they can be mass produced in an economical way. The casting process offers a way to use smart materials like D30 to mass-produce all sorts of goods cost-effectively. The material is particularly advantageous because of its shock absorption properties and can be used for the creation of snowboards and other sporting goods, along with safety gear such as helmets and limb protectors. It can even be used with phones and other devices that benefit from being built with impact protection in mind. Suggested learning outcomes By the end of the lesson students will know how to describe the characteristics of a cast product. They’ll also be able to explain why a designer may use a repeating module. Download our activity sheet and related teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Download our classroom lesson plan and presentation below. Please do share your highlights with us @IETeducation.
Water pollution
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Water pollution

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This starter activity provides a quick, engaging introduction to a lesson focusing on the link between water pollution and health by considering the role of engineers in providing us with healthy water supplies Water is crucial to human life, but it can also be a killer. Water contaminated with micro-organisms or chemicals, which if then used for drinking or cooking, is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases. The lesson therefore encourages students to think about the role of engineers in providing us with healthy water supplies and waste-water disposal systems. The activity also asks students to think more broadly about how engineers play a role in society, at times saving our lives. This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science, geography and engineering. Activity: Considering the role of engineers in providing us with healthy water supplies Students will watch our Safe drinking water film, and discuss how engineers play a role in saving peoples lives. Following this, students can work through our Running water handout, which provides information about the problems associated with water supplies and water pollution and how engineers work to solve these problems so that we can access clean water. Finally, students can take our quiz on the importance of water to human life. Download our activity overview for a detailed lesson plan for teaching students about design materials. The engineering context To help ensure that we can access clean water freely, engineers can develop filtration systems to remove impurities, build water networks for distribution, and use chemical treatments to purify waste. They can also make reservoirs to make sure that there’s a reliable water supply as well as build wastewater treatment systems protect the environment. In areas with limited freshwater, engineers even design desalination plants to transform seawater into drinking water. Suggested learning outcomes At the end of this lesson students will be aware that clean water supplies and effective methods of waste-water disposal are essential for human health. They’ll also understand some of the methods that engineers create and use to make water safe. Download our activity sheet and related teaching resources for free The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including video clips), and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Investigating batch production
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Investigating batch production

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Using the casting process to make a batch of a product In this activity students will use the casting process to create a small batch of identical products. The lesson is part of a series of resources designed to challenge students by requiring them to apply the knowledge and understanding of engineering materials through a ‘batch’ production experience. It followed on from our CAD design project . Also included in the series are Engineering design processes and Investigating cast products. It’s one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in engineering and design and technology (D&T). Activity: Using the casting process to make a batch of a product In this activity, students will use a prepared mould to create a small batch of identical products through a casting process. Students will mix the casting material (like plaster of Paris), pour it into the moulds, and allow the products to dry. Once complete, they will then carefully remove the products from the moulds. Students will need to record the dimensions of each product to identify any variations and explain why these might have occurred… Download our activity overview for a detailed lesson plan on batch production. The engineering context Casting is a commonly used by engineers as a form of batch production, which is way of manufacturing many different forms of goods in an efficient way on a large-scale offering benefit such as mass production and quality control. Suggested learning outcomes This lesson will teach students how to carry out a basic batch manufacture of a cast product. At the end of the activity, students will be able to describe the advantages of batch production. Download our activity sheet and other teaching resources The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. Please do share your highlights with us @IETeducation.
Marketing a product
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Marketing a product

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Promoting a product to a particular target user group This marketing lesson revolves around designing, branding, and marketing a new Nintendo Wii product. Students will be tasked with promoting a product to a particular user group, honing in on teamwork, creativity, and entrepreneurial skills. Make your pitch’ will provide students with an opportunity to explore and understand their chosen user group in detail through the analysis of a series of audio pitches. This is one of a set of resources developed to aid the class teaching of the secondary national curriculum, particularly KS3. It has been designed to support the delivery of key topics within design and technology (DT). Activity: Promoting a product to a particular target user group The activity consists of defining what a pitch is and analysing three radio adverts (pitches) attached in the Audio Radio Pitch (Presentation). The class will identify the unique selling point of the product, the specific user group targeted, and whether they believe the advert is successful, giving reasons for their opinion. Before proceeding to slide 3 of presentation, students will be asked, “What makes an effective pitch?” They will compile a list based on their evaluations of the three radio audio clips. Slide 2 will then be shown for comparison. The engineering context From designing a new video game console or inventing an innovative piece of tech, this activity will show students how understanding user needs and preferences is crucial in creating products that people want to buy. This lesson will also highlight the importance of effective communication in the form of product pitches. Suggested learning outcomes By the end of this lesson, students should be able to explain why it is crucial to understand what a user wants when designing and marketing a product. They should also be able to define what a ‘pitch’ is and design a ‘pitch’ aimed at a specific user group or client. This understanding will empower them not only to create effective marketing strategies but also to appreciate the importance of user-focused design in product development. Download our activity sheet for free! The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. All activity sheets and supporting resources are free to download (including the video), and all the documents are fully editable, so you can tailor them to your class’s and your schools’ needs. Please do share your highlights with us @IETeducation.
Simulation versus real-world sports
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Simulation versus real-world sports

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Form a constructive argument in a debate Virtual reality versus real-world sports tasks participants to form a constructive argument in a debate based on the question: ‘which is more important to our society - the development of the Nintendo Wii or encouraging more people to take up sport?’ Students research and evaluate the social, ethical, economic and health issues relating to simulation sports versus real-world sports. Form arguments for and against this topic and present the findings in a persuasive, coherent and focused argument. Tools/resources required Projector/Whiteboard Access to the internet for the research activity, or copies of appropriate pre-printed resources Download the activity sheets for free! All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales. Please do share your classroom learning highlights with us @IETeducation
What is aerodynamics?
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What is aerodynamics?

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Understanding aerodynamics by making and testing an aerofoil Aerofoils are designed to allow aircraft to fly. The design of these is crucial to minimise drag and increase lift. The resource is designed to support teaching of key engineering concepts at both KS3 and KS4, including the new GCSE in Engineering. This resource focuses on understanding aerodynamics and making a simple aerofoil. Students will learn about the terms lift, drag, and thrust and how these apply to aircraft. This engaging activity will build knowledge of aerodynamics theory and how this can be applied. This could be used as a one-off main lesson activity, as an introductory lesson to a wider unit of work focusing on aerodynamics or as part of a scheme on aircraft design using all of the resources developed in association with Arconic. It could also be used to support our existing IET Faraday resources. This activity can be completed as individuals or in small groups. A small piece of paper (A5) would be suitable to make the aerofoil. Air could be applied by blowing or using an electric fan on a low setting. The aerofoil could also be attached to the desk with a piece of spring during the testing to prevent it from moving backwards and so that flight can be more easily observed. This could be fed through the space inside the aerofoil, and taped to the desktop at both ends, allowing some slack so that it can raise/fly. Alternatively, a wood dowel could be inserted loosely through a hole made in the top and bottom of the aerofoil. This activity will take approximately 50-60 minutes to complete. Tools/resources required Projector/Whiteboard Small pieces of paper or thin card Tape, e.g. masking tape String Suggested learning outcomes By the end of this activity students will have an understanding of the terms lift, drag and thrust, they will have an understanding of how an aerofoil works and they will be able to make and test a simple aerofoil design. Download the activity sheets for free! All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation
Build a communication system for the moon
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Build a communication system for the moon

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Learn about how electronic intercom circuits can help players communicate In this activity students will gain an understanding of how soundwaves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits this activity focusses on how football players on the Moon could communicate to each other using electronics. Students then apply their skill to build an intercom circuit. This resource uses the theme of football on the Moon to allow learners to develop their knowledge and skills in design & technology, mathematics and science. In this activity learners will use the theme of football on the Moon to learn about how electronic intercom circuits can help players communicate. The teacher will introduce the activity and explain how sound waves allow us to hear. The teacher will then discuss the problems communicating on the Moon and explain why an electronic circuit is necessary. Learners will then have the opportunity to manufacture and test their own intercom. This activity can be simplified (particularly for less able students) by placing components onto the PCB/stripboard prior to soldering and/or using helping hands to hold PCB/stripboard in place. As an extension learners can research what methods could be used to make the intercom wireless. This activity is designed to take between 40-60 minutes. Tools/resources required Paper cups and string Sharp pencils and sticky tack Electronic components (see PPt list on slide 7) Soldering irons and stands Helping hands Wire strippers and cutters Lead free solder PCB making kit Tracing paper to print PCB mask Stripboard (see PPt slides 16-18) Stripboard track cutters The engineering context Engineers create and develop communication systems for numerous activities that take place in very different environments. For example, deep sea divers need to communicate underwater and armed forces have to communicate in all weather conditions. Suggested learning outcomes By the end of this free resource students will be able to understand how hearing works translating sound waves; understand how sound waves can travel through string by vibration and wire by electrical signal; and be able to build an intercom circuit. All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales. Please share your classroom learning highlights with us @IETeducation.
Step counter - prototype to final product
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Step counter - prototype to final product

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Develop a prototype step counter into a commercially viable product This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons. Walking is an excellent form of exercise that most people can take part in. The average person walks 3000-4000 steps per day. The National Health Service in the UK has set a challenge for each person to walk 10,000 steps per day. This can be counted using a step counter or stepometer. In this unit of learning, learners will integrate a BBC micro:bit based programmable system into a complete and commercially viable step counter product, that will aid people taking part in this challenge. Activity info, teachers’ notes and curriculum links In this activity, learners will develop their prototype stepometer into a completed, commercially viable product. The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales. Download the activity sheets for free! All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs. And please do share your classroom learning highlights with us @IETeducation